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ACADEMIC EXPERIENCE

Learning and Living

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DOCTOR OF PHILOSOPHY, UNIVERSITY OF MIAMI

Researching methods that enable robots to predict human pose trajectories  and designing a human-robot interface utilizing Spatial Reality

Dissertation: Trajectory Planning for Humanoid Robots and Inverse Trajectory Planning for Service Robots: A Bridge Between Robots and Humans

Research Focus: Human-Robot Interaction

August 2015 - Present

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MASTER OF SCIENCE, UNIVERSITY OF MIAMI

Master’s Thesis: An Omnidirectional Kick Engine for a NAO Humanoid Robot

Research Focus: Motion Planning, Human-Aware Robotics

August 2015 - May 2019

Experience: Education
Experience: Experience

PAST EXPERIENCE

What I’ve Done

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October 2021 - Present

STAFF SOFTWARE ENGINEER - GAMING AI, ADVANCED MICRO DEVICES

Generative AI R&D for 3D Graphics Applications

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September 2020 - October 2021

SENIOR AUTONOMY & AI RESEARCH ENGINEER, LOCKHEED MARTIN SPACE SYSTEMS

Working at the Advanced Technology Center at Palo Alto, California

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May 2020 - August 2020

SOFTWARE ENGINEER INTERN, OPEN ROBOTICS

Refactored ROS 2 RCLCPP's executor to work with callback groups directly instead of nodes, allowing callback groups from the same node to be handled by different executors if desired.

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May 2018 - August 2020

ROBOTICS SOFTWARE ENGINEER, TOYOTA RESEARCH INSTITUTE

Working on the T-TR1 project for the Tokyo Olympics 2020. T-TR1: https://www.tri.global/news/toyota-introduces-tris-t-tr1-a-virtual-mobility-2019-7-22

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May 2016 - August 2016

SOFTWARE ENGINEER INTERN, N.A.S.A. LANGLEY RESEARCH CENTER

Software Support for Visualization Display of CALIPSO Satellite Observations

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June 2014 - May 2015

SOFTWARE ENGINEER, TINYBOP

Using the Unity Game Engine to develop educational apps for children. Mostly scripting in C#. Released two games while I was interning at Tinybop. The first game produced by the team, Homes, won Parent's Choice Awards (Mobile Apps Gold) and the second game released, Simple Machines, won App Store Editor's Choice Award.

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